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Between Zero and One
1988
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1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
[crowdsourced] NOIR / Love Beyond Recognition
2013
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2014
[crowdsourced] NOIR / Here´s Looking at You Kid are projects investigating interactive live streaming as an alternative exhibition format for sculptural installations and crowdsourcing as a production method: In Sweden; Göteborgs Konsthall,
PICO_SCAN: Using Body Data to Create Artificial Life Forms
2000
Sommerer, Christa and Laurent Mignonneau. PICO_SCAN: Using Body Data to Create Artificial Life Forms In AROB 5th International Symposium on Artificial Life and Robotics Conference Proceedings, , 124-127. Oita: Oita University, 2000.
PICO_SCAN - Interactive Computer Installation
2000
Sommerer, Christa and Laurent Mignonneau. PICO_SCAN - Interactive Computer Installation In 7 Hills: Images and Signs of the 21st Century, edited by Berliner Festspiele, 52-53. Berlin: Henschel Verlag and Berliner Festspiele, 2000.
Pictorial Abstractions: Visualizing Space in the Eras of Modernism and Information
2018
Berlot, Uršula. Pictorial Abstractions: Visualizing Space in the Eras of Modernism and Information AR / Architecture Research I/2018 “Correspondences”. Ljubljana: Faculty of Architecture, University of Ljubljana (2018).
The Butterfly in the Brain
2002
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2002
The Butterfly in the Brain is the name of an exhibition that referenced the human nervous system. It consisted of a series of digital prints that employs the image of a brain that has been produced by MRI technology. Magnetic Resonance Imaging (MRI)
The Picture That Ate My Soul
1992
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1993
This piece was created as an interactive 'virtual gallery' in which the user can explore a computer rendition of the gallery in which the computer is housed. It is also possible to depart this space and enter into a number of fantasy spaces,
Explosions in the Sky
2008
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2008
The video is a game between pressures: the atmospheric pressure, the artificial pressure and the digital com-pressure; the result are fragments, material, picture and sound units. The bottom and the top seems fighting but, in reality, this is their
Search
1997
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1997
Video installation Series 'Bags' Ten bags, stacked with their opening facing forward, form a free-standing sculpture. The flicker of a television picture is projected onto the front, and the image of the abstract television image continues into the
Karl Sims
Karl Sims studied computer graphics at the MIT Media Lab and Life Sciences as an undergraduate at MIT. He currently leads GenArts, Inc. in Cambridge, Massachusetts, which creates special effects software for the motion picture industry.
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