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  • Meissner, Tobias O.. Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei
    Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and...
  • Abbado, Adriano. Perceptual Correspondences of Abstract Animation and Synthetic Sound (1988).
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and...
  • Basanta, Adam and Arne Eigenfeldt. Perceptual Analysis of Gesture Interaction Typologies in Acousmatic
    Music In Seventh Electroacoustic Music Studies Network Conference, Shanghai: EMS 10, 2010.
  • "Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do and...
  • A performative event by Tamiko Thiel and the U|D|K as Artist in Residence at Goethe-Institut Second Life
  • Perceptions -
    Event: PerceptionsInstitution: Maison des Arts de CréteilComment:
  • "(Perception is) The Master of Space" is a variation of "Very Nervous System". String, hanging from the ceiling at 1/2 meter intervals, was used to establish the edges of the perceptual field of the system's camera and its shadows. The camera was set...
  • Lin Hsin Hsin. Perception Based Art, eBook, ISBN: 978-981-07-0662-3. Vol.1. 1 th ed.Singapore: Lin Hsin Hsin Art Museum, 2011.
  • Event: Perception and perspectiveInstitution: National Gallery of VictoriaComment: