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  • ... systems, her research focuses human-computer interfaces: she develops body-space integrating systems for intractive and VR (virtual reality) environments.
  • Mobile Feelings -
    ... of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with strangers through virtual touch and body sensations which include smell and sweat. Specially equipped "Mobile Feelings" devices host miniature...
  • ...Event: Faire parler la pierre, le patrimoine réaniméInstitution: Laval VirtualComment:
  • Wings -
    ... required that each audience member wear a unique head-mounted display (HMD). The HMD we chose to use was i-glasses! by Virtual i-O. Using i-glasses!, audiences were still able to see live actors on-stage and computer graphics projected onto rear...
  • OSMOSE - video
    ...An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual interplay between...
  • ... interactive and analog interactive in real time (telepresence). The name Lautriv comes from the reversal of the word Virtual=Lautriv. Chromagnon is a word made up of Chroma key + Cromagnon. Lautriv Chromagnon/Medusa is part of a Lautriv Community,...
  • ... and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.
  • ...BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a collective reflection on the...
  • p-Soup -
    ... hand. p-Soup is about creating a touchable artwork in a world where there is no physical object to touch. In p-Soup, a virtual surface is disturbed by the click of the visitors mouse, as if they are touching a surface of water, creating pulsing ripples...
  • ...Krueger, Myron. The Experience Society Presence: Teleoperators and Virtual Environments 2, no. 2 (1993): 162-168.