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  • VR COLLECTION -
    4 VR sequences for Oculus & Touch from earlier work: "Angels", "Chambers", "Dynasty and "The Isle that was a Book". Released in 2017 Experience a VR scene from the "VR COLLECTION" with your Oculus helmet and left Touch interface by downloading the
  • Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us. His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical
  • Search for Simurgh is an immersive, interactive performance installation named for the Persian mythological bird akin to a Phoenix. In Search for Simurgh, the audience will move through a series of chambers as they take an active role in this
  • Zhan Wang is widely recognized as one of China's leading contemporary artists today. Working in installation, photography and video, his sculpturally informed practice challenges ideas of landscape and environment, addressing the urban, rural,
  • Helyer, Nigel. Prometheus Bound in: Innovation in Australian Arts, Media and Design: Fresh Challenges for the Tertiary Sector. Germany: Wissler, Rod, Haseman, Brad, Wallace, Sue-Anne, Keane, Michael, 2004.
  • Eurographics 2005 -
    "In 2005, Trinity College Dublin, Ireland, will play host to Eurographics, the 26th annual conference of the European Association for Computer Graphics. Eurographics is the leading international organisation purely devoted to the needs of
  • BIOS -
    Roehrs & Boetsch is pleased to present Banz & Bowinkel’s first solo exhibition ‘BIOS’ at the gallery. ‘BIOS’ stands for Basic Input/Output System, which is the first program a computer’s microprocessor uses to get the computer system started after
  • .. known for their inimitable poetic language of visualization and sonification of interrelations between humans and nature ..
  • The CD-Rom plays a particularly challenging role in these developments. In providing artists with a broader "bandwidths" and more extensive data bases than can yet be readily accessed on the internet, the format of the CD-Rom challenges artists to
  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life