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  • ... platform. It anticipated the Nintendo Wii Board (2006), a commercial device for gymnastic exercises. It is an example of the...
  • Handsight
    ... the viewer enters the virtual eye through its iris and sees a computer-generated 3D tableau which is located within its virtual...
  • ... is chosen as the functional context for a strategy of communication (person/machine/person), and the related iconography of...
  • ... the exhibition progressed it inspired highly imaginative telecommunication: parties, family reunions, even showing the latest...
  • ...This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable...
  • ... and enter four distinct virtual spaces through a clock-like compass, North, East, South, West indicating the four different...
  • Inspired by Jules Vernes’ classic novel, Ars Electronica, voestalpine and Linz09 are going on a ‘round-the-world journey June 18 to September 7, 2009. “80+1 – A Trip Around the World” is an expedition across the face of our planet and into our
  • conFIGURING the Cave -
    ...ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify...
  • Octopus -
    A large inflatable structure in form of an octopus was inflated inside the museum - the people there dragged about and entangled themselves in its long tentacles (25m). The work was made for the start of activities by de Stichting.
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.