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BRAIN FACTORY, MICROWAVE FESTIVAL
2018
Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
PULSATION
2007
The video work Pulsation presents pulsating light phenomena, the bodily and the technologically generated hybrid as a luminous apparition composed by layering reflected light, video projections of radiological scans of the artist’s brain and related
Living Tattoos
2007
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2009
Throughout human history, people have added to their bodies iconic shapes in a way to look for identity transcendence: from flowers, dragons, snakes and butterflies, to angels and other religious figures. The Living Tattoos project is centered in a
Listening to trees across the jordan river
2019
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2020
The exhibition at the Negev Museum of Art is part of an international project, which originated in 2012 under the title of EDEN (Ethics, Durability, Ecology, Nature). The project is based on the idea of continuing the restoration of the enchanted
Given
2020
https://aesthetic-machinery.com/given.html • series of five intelligent interactive video-sound installations or architectural projections controlled by hand and body gestures • 6K video projection with 4 channel interactive audio • video projection
Virtual Book
2005
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2005
Virtual Book : Augmentation of a real book boosted by semantic text analysis. The Virtual Book (2006) The concept of the book as an interactive knowledge structure was inspired by Marvin Minsky's vision from the early 1990s. He said, "Can you
Telematic Encounter
1996
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1996
Two dispersed installations are connected via an ISDN teleconferencing link, enabling audio and video communication between the two sites. The first installation (location 1), the main gallery installation consists of a table and chair on a carpet
Alice's Room
1989
video
In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
mimesia
2003
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2003
Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
Julie Freeman
Julie Freeman works with natural systems and emergent technologies. Her large scale installations and online artworks have, since the early 1990s, pioneered her conceptual and critical approach to working with real-time data as a living and
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