Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
49
50
51
52
(current)
53
(more)
117
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Thomson & Craighead
... we all understand the
world
around us. Having both...
Ars Electronica 2005: Hybrid - Living in paradox
2005
-
2005
... from around the
world
at exhibitions,...
Blast Theory
... a media saturated
world
in which popular culture...
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
... Bullseye Virtual Reality
World
(Nov. - Dec. 1993): 41-48.
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... Electronica ´94 Computer
World
29, no. 94 (July 1994).
Our Digital Culture Threatened by Loss
2014
... Threatened by Loss The
World
Financial Review (2014):...
EMOTIONS IN SPACE
2014
... on the understanding of
world
motion through emotional...
Cylinder & Bots
2019
-
2019
... digitally augmented real
world
. Within their generated...
From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective
2004
... StegmannBerlin: House of
World
Cultures: 2004.
Demonstrate
2004
-
2004
... from around the
world
. The resulting archive of...
1
…
(more)
49
50
51
52
(current)
53
(more)
117