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BEAP 2002: PREMISE
2002
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2002
BEAP is an international event which includes a conference,symposiums, forum and exhibition presenting the theoretical, cultural and philosophical basis of Electronic Arts practice. The inaugural thematic focus for BEAP is LOCUS, the place where we
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
Virtual Reality as the End of the Enlightment Project
1994
Penny, Simon. Virtual Reality as the End of the Enlightment Project In Virtual Reality Casebook, edited by Carl Eugene Loeffler and Tim AndersonHoboken, New Jersey: Van Nostrand Reinhold Company, 1994.
Shenzen Design Edge:Inside/Outside : Fluid Archives - Data Come To Me
2014
2013-14 The OCT LOFT Creative Festival, Shenzhen, China, Design Research Exhibition: "Fluid Archives - Data Come To Me". Dec 8, 2013 - Febr 8, 2014
Fluid Archives - Data Come to Me
2013
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2014
December 8, 2013 - February 8, 2014
Infodesigner
2000
Pixelpark Interactive Environments created the Mercedes-Benz Info Designer for the Auto Salon Paris 2000 and made this special service an interactive, customer-friendly experience. In just a few steps users can obtain an overall picture of all
Hybrid Invention Generator
2001
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2001
The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
Hybrid Invention Generator
2007
video
The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
OP_ERA: Haptic Interface
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
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