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  • Plasm: In the Breeze -
    Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
  • Plasm: Yer Mug -
    A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
  • Glenlandia -
    From September 2005, a webcam will be transmitting images of Loch Faskally, Perthshire, Scotland from the FRS Research laboratory, Faskally. This webcam will be harvesting images pixel by pixel, second by second and day by day over the course of
  • Infected -
    Infected is about the nature of the physical body in the context of future possibilities, and the new status of the corporeal body seen through dance and digitally manipulated imagery. The new bio-engineered body is still sexual, stark, brutal,
  • Scatter -
    "Scatter" documents dispersals of iris seeds, plants and pollen outside of Gessert's Garden.
  • Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
  • Institut National de l'Audiovisuel, ed. Le Livre Imagina: 10 ans d'images de synthese. : INA-Publications, 1990.
  • Arteries -
    Arteries is a digital public art project based on a town/city in the South West region. The theme is the the structure of a town/city as a living and constantly changing organism; The 'body' of the town or city having no rigid boundaries
  • His Master's Voice -
    HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
  • Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of