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Glasgow Science Centre
2000
I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
Sensorama
This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
Loc-reverb
Loc-reverb develops Colsons themes of location and memory, concerns seen in an earlier CD-ROM "Mindtracker". Loc-reverb blends photography and moving elements to portray the artists interrogation of locations, in particular London. It presents the
Uncontrolled Hermetic
2003
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2003
Uncontrolled Hermetic featured a single life-size human figure 'bagged' in a bunny suit made of felt. The figure stood outside a clean room, which housed a Victorian drawing machine that makes self-generated drawings apparently without
Ise D'oil
1988
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1988
Length: 4min. 30sec. An imaginary conversation between two gyroscopes - their memories and their capacities for union. The idea is expressed by conjugating two different camera views of the same gyroscope around a central axis on the screen.
Embracement
2003
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2003
This unique work was a result of the first ever Australian collaboration between an artist and scientists from the Australian Centre for Field Robotics, leading to the use of a photodynamic screen especially developed to realise the work's
Plasm: A Country Walk
1994
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1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
Very Nervous System
1986
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1990
Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements
n-Cha(n)t
2001
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2001
The surface inspiration for "n-Cha(n)t" was a strong and somewhat inexplicable desire to hear a community of computers speaking together: chattering amongst themselves, musing, intoning chants... "n-cha(n)t" is a community of "Givers of Names"
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