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Four Imaginary Walls
1991
-
1991
Four Imaginary Walls i
s a
n interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light level
s a
nd temperature information, which is fed into a computer which synthesise
s a
real-time virtual 3D
The Design of the Grip
1989
-
1989
video
The next period in
Sea
man's oeuvre employed video a
s a
poetic technological vehicle, exploring sound, image and text relations within a slow pulsing hypnotic video
spa
ce. Both linear tape
s a
nd video in
sta
llations were produced. The tapes S.He
RED DROP
2002
The code of this Java-applet describes the movement of a red polygon. There are two modes: Whenever the viewer clicks on the screen, the polygon i
s a
ttracted to the mouse pointer and form
s a
flexible circular drop that can be dragged around the
Glasgow Science Centre
2000
I developed a set of four interactive, room-based exhibits for the 'Planet
s a
nd Beyond' area at the GSC: - Discover the
Sta
rs: Visitors move around, holding
sma
ll white boards in their hands. At specific spots they are tracked by sensors
Sensorama
This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game
sta
tion to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
Sound
Sla
m 2.0 (w/ Trainer)
2003
-
2003
Sound
Sla
m already wa
s a
lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
Loc-reverb
Loc-reverb develops Colsons themes of location and memory, concerns seen in an earlier CD-ROM "Mindtracker". Loc-reverb blends photography and moving elements to portray the artists interrogation of locations, in particular London. It presents the
Uncontrolled Hermetic
2003
-
2003
Uncontrolled Hermetic featured a single life-size human figure 'bagged' in a bunny suit made of felt. The figure stood outside a clean room, which housed a Victorian drawing machine that makes self-generated drawing
s a
pparently without
Ise D'oil
1988
-
1988
Length: 4min. 30sec. An imaginary conversation between two gyroscopes - their memorie
s a
nd their capacities for union. The idea is expressed by conjugating two different camera views of the same gyroscope around a central axis on the screen.
Embracement
2003
-
2003
This unique work wa
s a
result of the first ever Australian collaboration between an artist and scientists from the Australian Centre for Field Robotics, leading to the use of a photodynamic screen especially developed to realise the work's
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