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  • Strata -
    The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
  • musicbox -
    The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
  • handSCAPE -
    HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
  • D-G Cabine -
    An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
  • Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
  • To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a
  • inter / face -
    In "inter / face" Rokeby continues his exploration of the relationship between the abstract world of language and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built
  • Sacred Code -
    "Sacred Code" is a rumination on three holy texts:The Old Testament, The New Testament and the Koran, as seen through a digital lens. In this new artwork, Napier has created algorithms that read these three books bit by bit, literally reading
  • off-sense 2006 -
    The physical space of the gallery becomes entangled with the navigable space of the virtual environment in “Off-sense”. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate
  • DEFENDEX-ESPGX -
    The DEFENDEX-ESPGX is an interactive art object that combines real-time audio and video synthesis processing with physical interaction. The DEFENDEX-ESPGX is designed to simulate the look and feel of 1950's technology. The content draws on nostalgic