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  • 'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
  • For my 2007 work Machine for Taking Time (boul. St-Laurent), I recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this archive of
  • video 4,24′ The video Inverse space works on two levels of microscopic observation: the first line of recordings shows the transformation of a non-living (inorganic) substance from one physical state to another – namely, the process of
  • EMAF 1998 addressed the structures of a mediatised society shaped by the simultaneousness of different systems. In everyday life, too, we are surrounded by perception situations taking place in parallel, explained the American Pat O’Neill, to whom
  • Liquid Selves -
    This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
  • Vid-A-Feeba -
    Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
  • Back to Back -
    Two people, watching Blind Love Ready Made are sitting, earphones on, in front of their show, generated abstract shapes moving at the rythm of an invisible couple orgasmic vocalizations. This solitary pleasure is only disturbed by the fact to
  • "Shapes in Maia" ( Photography )Artist: German GomezComment:
  • X
    The unknown X becomes a whole symphony of shapes... In a universe where everything is by itself yet can intersect with each other, cross-action seems the best way to solve an unknown equation.
  • Paper accepted: Contemporary Immersive Strategies of Digital Arts: Emilio Vavarella and its Contemporaries. Conference canceled due to pandemic.