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RobotPHONE
2001
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2001
RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have
BUTTERFLY
2010
Video projection onto an image on a mirror (video loop, 3′) mirror (110 x 110 cm), foil covering, projection and reflection variable dimensions The video installation Butterfly uses radiological images of the author’s brain responding to different
ASCII_Fur_Engine
2002
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2002
The ASCII_Fur_Engine is a program-routine that creates random patterns of ascii-characters based on a set of parameters. These patterns can vary in size, shape, color etc. and thus have a wide range of flavors. None of the created ascii-furs is
AANAATT
2008
The ever-shifting shape of Analogue Futurism. 100% digital-effects free.
Making of Eve Clone I
2016
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2016
In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
Alexander R. Galloway
Writer and computer programer working on issues in philosophy, technology, and theories of mediation. In his work, he studies the abilities of new media to shape and control our lives.
Personal Ambient Display
1998
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1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
Talking Tree
2005
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2005
"Talking Tree" is also a project started with interviews (like "Landing Home in Geneva" 2005). It started with one of the oldest lady in the city of Graz and she gave us her friends contact for the second branch of the interview, and then we have
Patrick Lichty
Patrick is a conceptual artist, curator, and theorist exploring how media shape our perception of reality as well as the borders between the digital and the materal. He is best known for his work with the virtual reality performance art group Second
The Shape of Cities in the Future: Liquid People
1995
Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. The Shape of Cities in the Future: Liquid People In InterCommunication Catalogue, e-Text, Tokyo, Japan: NTT Publishing Co., 1995.
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