Archive Search

  • ...Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • ...Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
  • Homes
    ...“Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer interface. In the...
  • ... characters read "Little Path Studio" for "Pathway Studio" “Cyberflowers” son flores digitales cosechadas desde el universo virtual generadas a partir de variaciones de trayectoria de líneas curvas empezando desde un mismo conjunto de coordenadas. Este mundo...
  • Pixelwelle
    ...The Pixel Wave welcomes visitors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it undulates each pixel. If the viewer pauses in front of the wave installation, single pixels open up and present basic...
  • Freakpedia
    ...he restrictions that succeed the participation in collaborative systems in the cyberspace – specially through the Internet and the virtual encyclopedia Wikipedia – inspired the web art project Freakpedia developed by Edgar Franco and Fabio Oliveira Nunes (Fabio FON)....
  • ...Event: 4th International Conference of VSMM 98: FutureFusionInstitution: VSMM - International Society on Virtual Systems and MultiMediaComment:
  • ...Legrady, George. New Screen Media In The Dynamics of Real and Virtual Space Audience Dialogue, edited by Martin Rieser and Andrea ZappKarlsruhe, London: ZKM and BFI London, 2002.
  • Between 0/1 - video
    ...Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of unimaginable forms, inviting...
  • Terrarium -
    ...TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control snakes’life. The...