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  • Autobiography -
    "Autobiography" consisted of three light boxes and two computer stations. One computer displayed a Web site, which was created for "Autobiography". The other displayed the same material as the Web site, but provided a different way into these
  • bigQuestions.com -
    bigQuestions.com is a data-mining and database project in two parts: 1. A search function: it searches web sites and library catalogues for words which signify the"big" questions of philosophy, religion, and science. It stores the words and
  • der zeresser -
    leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
  • CodeZebra -
    CodeZebraOS is an advanced web based visualization tool and a creative www environment that enables conversations between different individuals and groups on the Internet. Applications include performances, video documentaries; dance performances
  • "The Invisible" is presented as a sculptural performance consisting of eight duplicate custom-built robots all suspended and arranged evenly in a circular pattern from a metal frame. Fedora hats are attached via a multitude of black rods to each
  • In a public exhibition space (Art Basel Unlimited), von Bismarck spent a week on a paraboloid-shaped cement disc, which rotated around its own axis at a speed of fifteen revolutions per minute. He slept, ate, read, and talked on the telephone while
  • The WILD Panoramic Navigator is a novel, interactive augmented-reality multimedia information terminal derived from the original Panoramic Navigator (1997). It provides a means for the general public to intuitively and interactively orient
  • For this project the authors created both an interactive application and a linear three-screen video re-enactment of the “Capping Ceremony of a Minor Official’s Son,” from the ancient Chinese Book of Li. The Book of Li (Etiquette and Ceremonial) is
  • Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
  • Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity