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ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
mediaFlow
1996
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1997
mediaFlow is the first project to interlink the multiple Tangible Bits platforms. mediaFlow uses Triangles to route the flow information such as activity on the transBOARD, metaDESK, or online sources to destinations like Ambient Fixtures, the
Weather Gauge
2006
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2006
In Weather Gauge, numerical weather data from over 150 countries is simultaneously represented in a gallery forming an array of hypnotic animated data referencing a huge global spread of live information. Each piece of weather data rotates between
Thalamus
2010
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2010
'Thalamus' is a simple user led environment designed for DATA projection into a gallery space where the user navigates the work with a mouse or slider set on a plinth placed squarely infront of the projection. The piece uses a metronome scale as a
spectra
2001
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2001
date | place MAY 4 - JUN 20, 2001 Mica Moca, Milan, IT concept, composition: Ryoji Ikeda commissioned by Mica Moca, 2001 spectra is a series of large scale installations employing intense white light as a sculptural material.
CrossWorlds
2008
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2008
For me, as an artist working with software CONSPIRE is first about encoding. As an ex-soviet, I perceive CONSPIRE in the same time like a dissident’s practice (an other way of encoding!) and like a monitoring following by manipulation – all kind of
Hidden
2007
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2007
video graphics works Censorship is totally integrated into information production and distribution. In the photographic series Hidden, gore and zoophile images have been randomly integrated into the censored image. But censoring the images increases
Ambient Fixtures
1997
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1998
This project explores the use of physical fixtures and objects to display temporal information within an architectural space in a subtle and aesthetically pleasing way. Ambient Fixtures present and communicate information through their changes in
Expressive Kinetic Objects
1997
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1998
To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a
I/O Bulb and the Luminous Room
1997
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1998
The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
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