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Move 36
2004
"Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess...
The Living Image
2003
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2004
A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)
In Conversation
1997
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2001
A www/street intervention. When live and located, "In Conversation" provided the means for people in the street (or gallery), and users on the Internet to engage in a live dialogue with each other. The work aimed to examine the boundaries and social...
Transporting Skies
2002
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2002
Transporting SkiesArtist: Susan CollinsComment:
The 21st Century Virtual Reality Color Organ
2001
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2001
The 21st Century Virtual Reality Color OrganArtist: Jack OxComment:
Ursonate
1991
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1996
UrsonateArtist: Jack OxComment:
bubbles
1998
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2000
Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting...
small fish
1999
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1999
"Well! I've often seen a cat without a grin, but a grin without a cat! It's the most curious thing I ever saw in all my life."
Bewilderment similar to that of Alice in Wonderland will be expressed by anyone attempting to concisely describe the...
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies.
This version, "Tele-Twister" is a game designed for the...
World II for Bosnia
World II for BosniaArtist: Jenny HolzerComment:
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