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Virtual Sculpture
1981
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
Ren Fah
Ren Fah - is a media-artist and researcher working in the field of Cultural Studies/ Critical Theory and Analysis. He received his PhD. in 2011 from the University of Applied Arts, Vienna. Within the frame of his PhD. project he conducted research
EVE Extended Virtual Environment
1993
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1993
video
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Archeology of a Mother Tongue
1993
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1993
A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
Room of One`s Own
1990
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1993
ROOM OF ONE'S OWN (1993) forces the viewers eyes to become immersed into the actual space of a tiny articulated interactive electronic peep show. A stainless steel box placed at eye level with movable periscopic viewing device bridges the
Unconscious Flow
1999
In face-to-face communication, the occasional need for intentional lies is something with which everyone can identify. In short, to abide by social norms, we consciously lie. On the other hand, if we consider the signs that our bodies express as
Romeo & Juliet in Hades
1998
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1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
Lapse Modulation (Aural Limbo Series 2004)
Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is
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