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  • The Trace - video
    "The Trace" is a telepresence installation that invites two participants in remote sites to share the same telematic space. The piece consists of vectors, sounds and graphics that respond to the movement of the participants. Two interactive stations
  • Darker than Night -
    "Darker Than Night" is a telepresence artwork which explores the human-machine-animal interface and telepresence as a means of mediating relations of empathy. In this interactive piece, participants, a telerobotic bat (batbot) and over 300 Egyptian
  • IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
  • Weave Mirror -
    The mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and
  • Hybrid Space -
    This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
  • love, piracy, and the office of religious weblog expansion, 2009 http://ambienttv.net/love Mixed media (performance, installation, online project, artists’ book) Text based on an interview with Ali Alizadeh by Mukul Patel, February 2008
  • Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotics as Artistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
  • Event: Piemonte Share Festival 2005Institution: Palazzo CavourComment:
  • Event: Share Festival 2008Institution: Share FestivalComment:
  • "MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time