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Patrick Lichty
Patrick is a conceptual artist, curator, and theorist exploring how media shape our perception of reality as well as the borders between the digital and the materal. He is best known for his work with the virtual reality performance art group Second
The Shape of Cities in the Future: Liquid People
1995
Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. The Shape of Cities in the Future: Liquid People In InterCommunication Catalogue, e-Text, Tokyo, Japan: NTT Publishing Co., 1995.
The Shape of Cities in the Future: Liquid People
1995
Strauss, Wolfgang and Monika Fleischmann and Christian Bohn. The Shape of Cities in the Future: Liquid People In InterCommunication Catalogue, e-Text, Tokyo, Japan: ICC Books, NTT Publishing, 1995.
der zeresser
2007
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2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
Shape your Body, Katalog
1994
Galleria La Giarina, ed. Shape your Body, Katalog. Verona: Galleria La Giarina, 1994.
Shape, Color and Strokes
1989
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1989
Event: Shape, Color and StrokesInstitution: American Cultural CenterComment:
Vera Plastica
2024
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2024
"Vera Plastica" is a generative augmented reality (AR) installation inspired by Vera Molnar's generative grid compositions, in which she uses algorithms to determine random variations in the geometry and color of a thematic form, which progress in
4'33'' Chair- Relax
2009
The chair’s interactive interface creates a sonic environment that transforms our emotional state into sound. Drawing inspiration from John Cage's 4'33”, the concept of the chair explores themes of waiting, boredom, silence, and noise. As visitors
Liquid Selves
1992
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1992
This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
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