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Designing Comprehensible Agents
1999
Sengers, Phoebe. Designing Comprehensible Agents In International Joint Conference on Artificial Intelligence (IJCAI-99), Stockholm, Sweden: 1999.
Schizophrenia and Narrative in Artificial Agents
2002
Sengers, Phoebe. Schizophrenia and Narrative in Artificial Agents Leonardo 36, no. 4 (2002): 427-431.
Genetische Kunst - Künstliches Leben
1993
Serfözö, Sascha. Genetische Kunst - Künstliches Leben Das Kunst-Bulletin - Schweizer Kunstverein (October 1993 1993).
Art Futura introduce la realidad virtual como elemento de la vida cotidiana
1997
Jarque, Fietta. Art Futura introduce la realidad virtual como elemento de la vida
cotidiana El Pais (October 16th 1997).
The House that Jack Built: Jack Burnham´s Concept of `Software` as a Metaphor of Art
1998
Shanken, Edward. The House that Jack Built: Jack Burnham´s Concept of `Software` as
a Metaphor of Art Leonardo Electronic Almanac 6, no. 10 (November 17th 1998).
Das Öffentliche Bild
1991
Virilio, Paul. Das Öffentliche Bild In Digitaler Schein: Ästhetik der elektronischen Medien, edited by Florian RötzerFrankfurt/Main: Edition Suhrkamp, 1991.
Multi Mega Book in the Cave
1998
Fischnaller, Franz. Multi Mega Book in the Cave In Monumedia: Multimedia and Cultural Heritage, edited by Fridericiana/University Press, 29-30. Electa, Napoli, Italy: Editor Fridericiana/ University Press, 1998.
World Graphic Design Now 6 - Computer Graphics
1989
Katsui, Mitsuo and Toshifumi Kawahara, ed. World Graphic Design Now 6 - Computer Graphics. Tokyo, Japan: Kodansha, 1989.
Beyond Webcams: An Introduction to Online Robots
2002
Siegwart, Roland and Ken Goldberg, ed. Beyond Webcams: An Introduction to Online Robots. Cambridge, MASS: The MIT Press, 2002.
Osmose: Is VR Supposed to be this Relaxing?
1996
Sims, David. Osmose: Is VR Supposed to be this Relaxing? Computer Graphics and Applications (IEEE Computer Society) 16, no. 6 (November 1996): 4-5.
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