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Brickhill
1969
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1969
An air-inflated cone-shaped structure printed with the image of bricks, which people could jump onto.
Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
INVERSE SPACE
2017
video 4,24′ The video Inverse space works on two levels of microscopic observation: the first line of recordings shows the transformation of a non-living (inorganic) substance from one physical state to another – namely, the process of
Liquid Selves
1992
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1992
This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
der zeresser
2007
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2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
Vera Plastica
2024
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2024
"Vera Plastica" is a generative augmented reality (AR) installation inspired by Vera Molnar's generative grid compositions, in which she uses algorithms to determine random variations in the geometry and color of a thematic form, which progress in
San Marco Flow
2005
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2005
"San Marco Flow" layers all the actions of people and pigeons on Piazza San Marco in Venice into a pair of evolving images representing two views of the recent history of activities there. The images are, in effect, lit by animate presence; things
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
Murmurscape #1 (Montreal) (lower resolution excerpt)
2010
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2010
... from identical points of view every
day
for a year. In Murmurscape (Montreal),...
Murmurscape #2 (Montreal) (lower resolution excerpt)
2010
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2010
... from identical points of view every
day
for a year. In Murmurscape (Montreal),...
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