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  • Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
  • Another Time, Another Space (1993) is an interactive installation devised for Antwerp Central Station, Belgium. The installation used 15 video cameras to capture live images of visitors to the station; 30 computers manipulated the video feeds output
  • Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. The Shape of Cities in the Future: Liquid People In InterCommunication Catalogue, e-Text, Tokyo, Japan: NTT Publishing Co., 1995.
  • Strauss, Wolfgang and Monika Fleischmann and Christian Bohn. The Shape of Cities in the Future: Liquid People In InterCommunication Catalogue, e-Text, Tokyo, Japan: ICC Books, NTT Publishing, 1995.
  • Galleria La Giarina, ed. Shape your Body, Katalog. Verona: Galleria La Giarina, 1994.
  • Event: Shape, Color and StrokesInstitution: American Cultural CenterComment:
  • The chair’s interactive interface creates a sonic environment that transforms our emotional state into sound. Drawing inspiration from John Cage's 4'33”, the concept of the chair explores themes of waiting, boredom, silence, and noise. As visitors
  • Talking Tree -
    "Talking Tree" is also a project started with interviews (like "Landing Home in Geneva" 2005). It started with one of the oldest lady in the city of Graz and she gave us her friends contact for the second branch of the interview, and then we have
  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • Patrick is a conceptual artist, curator, and theorist exploring how media shape our perception of reality as well as the borders between the digital and the materal. He is best known for his work with the virtual reality performance art group Second