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  • Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
  • Event: DRHA2010 Sensual TechnologiesInstitution: Brunel UniversityComment:
  • THE SENTIAN THESPIAN -
    Event: THE SENTIAN THESPIANInstitution: INTERNATIONAL SYMPOSIUM OF ELECTRONIC ARTS (ISEAComment:
  • Fleischmann, Monika. O instrumento ludico ou o sentido dos sentidos In Conferencia Internacional sobre Technologias e Mediaco. Real vs. virtual, edited by Jose Braganca de Miranda, 365-371. Lisboa: Ediciones Cosmos, 1999.
  • kondition pluriel is an interdisciplinary digital performance group founded by choreographer Marie-Claude Poulin and media artist Martin Kusch in 2000. Integrating body-based performance and digital arts, the artists generate a language outside of
  • An exploration of the relationship between the real and the virtual, new media and other artistic traditions. The artworks presented will explore sound, image and interactivity using a range of digital media, including 3D modelling, digital audio
  • Event: Simon Penny: Sympathetic SentienceInstitution: Emily Davis Gallery, University of AkronComment: