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  • Schäfer, Mirko Tobias. Bastard Culture! How User Participation Transforms Cultural Production. Amsterdam: Amsterdam University Press, 2011.
  • Event: Hopeful Monsters Exhibition curated by Nic Tobier. Displayed two arms from AutopoiesisInstitution: Fosdick Nelson GalleryComment:
  • This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the
  • The Port -
    Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
  • Sommerer, Christa and Laurent Mignonneau and U. Yoshiyuki. The World of Art and Artificial Life Computer Today Journal 1, no. 71 (1996): 41-46.
  • de Kerckhove, Derrick. McLuhan Today / McLuhan Heute In Ars Electronica 2005: Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Benayoun, M.. Emotion Winds, Video Installation FLUX, Metamorphosis of the Virtual 5+5, Digital Art Today Paris-Shanghai (2014).
  • Event: Computer Art: The Future TodayInstitution: IMéREC (Institut Méditerranéen de Recherche et de Création)Comment:
  • Hand Held -
    Hand-held is an installation that consists of an apparently empty space which reveals its contents as you explore it with your hands. Today, we regularly use our hands to navigate virtual commercial, social, political and information spaces and
  • Breda Kolar Sluga and Peng Feng. The Earth is Flat – Zemlja je ploščata / Flat and Distant – Ploščato in oddaljeno UGM, Maribor, 3. 6. – 14. 8. 2016, Today Art Museum, Beijing, 10. 9. – 9. 10. 2016. Maribor: Umetnostna galerija (2016).