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A-Positive
1997
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1997
A-positive, a dialogical event created by Ed Bennett and myself, probes the delicate relationship between the human body and emerging new breeds of hybrid machines that incorporate biological elements and from these elements extract sensorial or
Affective presence in enactive immersive space: sensorial and mobile technologies reengineering life
2017
DOMINGUES, DIANA MARIA G and M MIRANDA. Affective presence in enactive immersive space: sensorial and mobile technologies reengineering life In Trends, Experiences, and Perspectives on Immersive Multimedia Experience and Augmented Reality, edited
Touch the Virtual
2014
Event: Touch the VirtualInstitution: SENSORIAL: Body, Media and the Relational WorldComment:
Typologie des interfaces artistiques
2003
Bureaud, Annick. Typologie des interfaces artistiques In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 175. Québec: Presses de l'Université du Québec, 2003.
interskin
1994
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1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
EXPANDED SENSORY WITH EMBARKED SYSTEM OF PHYSIOLOGICAL SENSORS
2015
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2015
III International Meeting of Art and TechnoScience: expanded sensorium, health and Bioart
Orienting Parts on a Conveyor Belt Simulation
1997
Robotics Research: A common task in automated manufacturing processes is to orient parts prior to assembly. We consider sensorless orientation of a polygonal part by a sequence of fences. We show that any polygonal part can be oriented by a sequence
Coexistence
2001
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2001
Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and mixed reality utilizing see-through head
OHP #
2014
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2015
OHP III is a light installation that investigates the poetic potential of an obsolete technological medium, the overhead projector. The additional film rolls of the projector, usually manually operated, are moved and controlled through motors and
Quasar
2008
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2008
Quasar is an immersive light and sound space made from prototype membranes and realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure. The gallery is
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