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  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the
  • Artist: David BoenComment:
  • Shaw, Jeffrey. Reisen in virtuelle Realitäten In Cyberspace. Zum medialen Gesamtkunstwerk, edited by Florian Rötzer and Peter Weibel, 317-332. München, DE: Boer Verlag, 1993.
  • Hartwagner, Georg and Stefan Iglhaut and Florian Rötzer, ed. Künstliche Spiele. Grafrath, DE: Boer Verlag, 1993.
  • Manovich, Lev. Schöne neue Welten? In ISEA´94 - The International Symposium on Electronic Art Proceedings, edited by Florian Rötzer, 158-170. München: Boer Verlag, 1995.
  • Nevel -
    A matrix of nine pivoting walls forms a labyrinth whose architecture continuously changes. A sequence of different compositions creates choreography of spaces flowing into one another. It is an auto choreographic space to wander and get lost in,
  • Recycle a Boeing -
    The second in the series of networked performances: “We have a Situation…” The participants in Nantes explored the realm of Aircraft recycling – a subject that came about through discussions addressing Nantes’ own second airport conflict and the
  • Penny, Simon. Automatisiertes kulturelles Spiel. Versuch einer Systematisierung der interaktiven Kunst In Schöne neue Welten? Auf dem Weg zu einer neuen Spielkultur, edited by Florian Rötzer, 265. München: Boer Verlag, 1995.
  • Weibel, Peter. Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer In Künstliche Spiele, edited by Georg Hartwagner and Stefan Igelhaut and Florian Rötzer, 118-137. München: Boer Verlag, 1993.
  • Weibel, Peter. Virtuelle Realität oder der Endo-Zugang zur Elektronik In Cyberspace. Zum medialen Gesamtkunstwerk, edited by Florian Rötzer and Peter Weibel, 15-46. München, DE: Boer Verlag, 1993.