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  • ... out artistic residencies in different...
  • A large cloud-shaped and air-inflated structure was suspended from the roof of the Stedelijk Museum. During the night an image of a daytime sky and clouds was projected onto it, accompanied by clouds of artificial smoke and the amplified sounds of
  • A series of photographic prints on linen: a table cloth showing the image of a dinner serving , a window curtain showing the image of a venetian blind, a sheet hanging on a line showing the image of bedsheets hanging to dry, a dress showing the
  • Eduardo Kac pioneered telepresence art in 1986, when he created his first wireless robot, a remote-controlled anthropomorphic figure through which human participants could engage in conversation. In 1989 Kac developed with Ed Bennett the telerobot
  • The Butterfly in the Brain is the name of an exhibition that referenced the human nervous system. It consisted of a series of digital prints that employs the image of a brain that has been produced by MRI technology. Magnetic Resonance Imaging (MRI)
  • The Bush Soul (#1) -
    Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. (Rebecca Allen)
  • Steady State -
    Steady State was commissioned by TVE (Television of Spain) for a 14 part television series titled El Arte del Video (The Art of Video). This piece and other work by Allen were featured in the program, Computers in Video Art. (Rebecca Allen)
  • Laberint -
    Laberint is a single-channel video based on the Platonic myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the
  • Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is
  • The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a