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  • ...Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
  • ... films, whereby the end product often no longer allowed any conclusions to be drawn from the source material. The artists had combined the creative possibilities of film, video and computer technology in such a way that the previous aesthetic and...
  • ... place in parallel, explained the American Pat O’Neill, to whom this year’s retrospective was dedicated. In their works, artists addressed the complexity of impressions, aesthetic attractions and irritating perspectives in the festival’s various programmes...
  • ... styles of composition and the risks associated with the electronic "Big Brother" were demonstrated. In their works, artists used the internet, DVDs and CD-ROMs, as well as multimedia installations. The congress partially reflected this topic,...
  • ...Waelder, Pau. Ars Electronica: Visions of the Future artnodes , no. 4 (2005): 1-9.
  • ...Andres Burbano. Report of the project" Inventions on the edges of history" ARTNODES (NOVEMBER 2013): 56-61.
  • ...Andres E Burbano and Esteban García. Desxiframent del codi navajo amb Bill Toledo Artnodes: revista d'art, ciència i tecnologia (2015).
  • ... is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate into their works of art. This way, unusual links to the found...
  • ... animations, digital video, interactive digital work, and virtual spaces from around the world. Some significant computer artists will offer lectures and presentations. All exhibitions and lectures are free of charge and open to everyone.
  • ...The curators of the 2015 exhibition, Kalle Hamm & Dzamil Kamanger, focused on profiling foreign artists working in Finland and how history is already being written as it is recorded and takes place. The exchange of information is fast and multivoiced, with...