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  • DOMINGUES, DIANA MARIA G. Reinvenção da vida com sistemas enativos afetivos por pesquisas de Arte e TecnoCiência dos “Novos Leonardos” In Das Artes e seus Percursos Sensíveis, edited by Walmeri Ribeiro and Claudia Marinho and Patrícia Caetano,
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • Four Imaginary Walls -
    Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
  • Heartbeats -
    "Heartbeats" is an interactive art performance and/or street exhibition which meant to reveal one's personal rhythm -heartbeat- to the public in collective way. It consists of some sets of balloons which has light in it and sensor to detect
  • Pikapika -
    Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
  • Soul Of The City -
    Soul Of The City By Stanza 2009 Enter Artwork online. Version one. Version two. Version three. ------------------------------------------------------------------------------------------------------------------------------------ Is the city
  • Turnstile I connected a New York City Subway turnstile in Times Square to an identical turnstile placed in the gallery space. When a person passed through the turnstile in Times Square the arm of the turnstile in the gallery would turn in the
  • Preghiera -
    One computer mouse is attached to another face to face and both hang from the ceiling, suspended on their own cables. This describes the “raw” material of this installation, where light is simply the red glow emitted by the optical sensor on each
  • Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
  • Artist Statement: "Increased use of sensor technologies, big data, algorithms, surveillance, monitoring and tracking question what it means to be human in terms of privacy, individuality, authority, and the State. Using robotized voices, enhanced