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Making of Eve Clone MR
2019
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2019
video
Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
Euopean Media Art Festival 1992
1992
In contrast to the tendency perceived in previous years, an increase in film entries and the trend towards longer, more complex contributions in the film area became noticeable in 1992. In addition to presenting the Russian filmmaker Vladimir Kobrin
From LIGHTING to ENLIGHTENMENT, Light Making Sense
2016
Event: From LIGHTING to ENLIGHTENMENT, Light Making SenseInstitution: 2015 International Lighting and Creative City ForumComment:
Sense-Fiction
2020
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2020
Event: Sense-FictionInstitution: Le TripostalComment:
Sense
2018
SenseArtist: Ricardo Dal FarraComment:
Osmoboxes
2014
"An Osmobox is a work of olfactory art that responds to the presence of the viewer by opening itself and gently releasing an aroma. All Osmoboxes are visually identical but completely distinct in their olfactory identity. This means that the viewer
Limitless2023
2023
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2023
This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
XV: Fifteen Points
2015
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2015
video
Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
Traces
1998
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1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
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