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  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
  • Neal White works across media, and in no particular medium at all – creating projects with the Office of Experiments that develop collaborative, social and critical spaces using art methods and art materials. His work operates along the fine line
  • GFP Bunny -
    As a transgenic artist, I am not interested in the creation of genetic objects, but on the invention of transgenic social subjects. In other words, what is important is the completely integrated process of creating the bunny, bringing her to society
  • Research into the nontraditional materials of sculpture has accompanied my artistic career in the search for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art
  • Cadet, France. 10 places on "rue Paradis" In Art au paradis - exhibition catalogue, Marseille, FR: 2009.
  • Cadet, France. Digital Arts, Tendencies, Artists, Places and Festivals MCD et M21 Editions (2008).
  • Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. Rotterdam: NAi Publishers, 2010.
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. Rotterdam: NAi Publishers, 2010.
  • Schreuder, Catrien, ed. Pixels and Places – Video Art in Public Space. Vol.ISBN 978-90-5662-738-6. 1 th ed.Rotterdam: NAi Publishers, 2010.