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  • ...Krueger, Myron. The Emperor´s New Realities Virtual Reality World (Nov./Dec. 1993): 18-33. Krueger, Myron. The Emperor´s New Realities Virtual Reality World (Nov./Dec. 1993): 18-33.
  • ...Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70. Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70.
  • ... cognition VSMM2017- The 23rd International Conference on Virtual Systems & Multimedia-Through the Looking Glass: Back to the... the Looking Glass: Back to the Future of Virtual Reality (2017).
  • ... cognition VSMM2017- The 23rd International Conference on Virtual Systems & Multimedia-Through the Looking Glass: Back to the... the Looking Glass: Back to the Future of Virtual Reality (2017).
  • ... working in Rome. My artistic research analyses differences in virtual spaces through a variety of techniques technologies and... of techniques technologies and devices - often using virtual reality and augmented reality technologies as an artistic medium to...
  • ... the society. His pieces investigate the relation between the virtual digital world and the physical "real" world. In pieces like... the discussion is widen. The distance between the physical reality and the digital reality is larger. More and more the digital...
  • ... or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some of the... Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human"...
  • Handsight
    ...The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a...
  • Virtual Reality Installation with HMD EyePhone and DataGlove. Developed at ART+COM, Berlin, Germany. Virtual Reality Installation with HMD EyePhone and DataGlove. Developed at ART+COM, Berlin, Germany.
  • ... with enactive affective systems The Engineering Reality of Virtual Reality. 9012 (2014): 1. and immersion with enactive affective systems The Engineering Reality of Virtual Reality. 9012 (2014): 1.