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Brenda Laurel
Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
The International Research Platform For Virtual Reality Experiences in Art
2018
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/martina-menegon/menegon-all-around-me/.
The International Research Platform For Virtual Reality Experiences in Art
2015
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/chiara-passa/passa-two-times-four/.
The International Research Platform For Virtual Reality Experiences in Art
2008
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/t-t/.
Understanding Art & Research (Remote Edition)
2021
showing the work Future Room
Understanding Art & Research
2019
showing the work Future Room
Roberto Lopez-Gulliver
Roberto Lopez-Gulliver is a Mexican Media artist and researcher. Received his BSc degree in Mathematics form the Autonomous University of Guadalajara with honors for his thesis work titled: "Bounded Variation Functions: Differenciation and
Rafael Lozano-Hemmer
Rafael Lozano-Hemmer was born in Mexico City in 1967. In 1989 he received a B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada. Electronic artist, develops interactive installations that are at the intersection of
Understanding Art & Research
2018
showing the work Future Room
John Maeda
John Maeda is an artist, graphic designer, computer scientist, university professor and author. He is world-renowned for his work with web-based interactive motion graphics and an advocate for the notion of simplicity in the digital age. Maeda was
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