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Pedro Veneroso
Pedro Veneroso, born in 1987, lives and works in Belo Horizonte, Brazil. Bachelor of Visual Arts (EBA/UFMG), master with distinction in Literary Studies (FALE/UFMG) and PhD candidate in Arts (EBA/UFMG), the artist researches the intersections
Silent Motion
2001
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2001
Event: Silent MotionInstitution: Colville Place GalleryComment:
Silent Motion
2001
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2001
Event: Silent MotionInstitution: Colville Place GalleryComment:
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
ADA_ArtistInterview_VictorAcevedo.pdf
ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
ADA_Feature_Diana_Domingues.pdf
Diana DominguesThe Archive of Digital Art, 07/2023Text, Editing & Interview by Carla ZamoraShe has an immense and multifaceted body of work, revealing an enormous talentopening to multiple dimensions. (…) And in my opinion, the contents in
ADA_ArtistInterview_ElkeReinhuber.pdf
ADA Artist Interview with Elke ReinhuberArchive of Digital Art, March 2022Text & Interview by Carla Zamorahttps://www.digitalartarchive.at/features/featured-artists/featured-elke-reinhuber.htmlWhat have you been working on recently?As I
Pupil
2021
Pupil is an album dedicated to the non-human animals that accompany us in life, to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to
ICONOgraphy
2003
ICONography is an independently curated exhibition exploring the computer icon (desktop or other) as a defining element of the entire construction of computational culture, and one that resonates strongly with the place of the computer icon in the
HyperKult 14
2005
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2005
»HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult
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