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+/- [the infinite between 0 and 1]
2009
Yoshizaki, Kazuhiko and Kohsuke Murata Murata and Kazuya et. al. Kondo, ed. +/- [the infinite between 0 and 1]. : Kiyoshi Hayashi (Esquire Magazine Japan) and Access Publishing Co., 2009.
Linking between real and virtual spaces. Deliverable D 6.2 eRENA Electronic Arenas fpr Culture, Performance, Art & Entertainment. Esprit Projekt 25379-
1999
Strauss, Wolfgang and Monika Fleischmann. Linking between real and virtual spaces. Deliverable D 6.2 eRENA Electronic Arenas fpr Culture, Performance, Art & Entertainment. Esprit Projekt 25379- [].
AN ELECTRONIC ARENA FOR PARTICIPATION IN CONNECTED COMMUNITIESeRENA. Electronic Arenas for Culture, Performance, Art & Entertainment (Esprit project 25379). Brüssel 2000.
2000
Novak, Jasminko et al. AN ELECTRONIC ARENA FOR PARTICIPATION IN CONNECTED COMMUNITIES eRENA. Electronic Arenas for Culture, Performance, Art & Entertainment (Esprit project 25379). Brüssel 2000. In eRENA. Electronic Arenas for Culture, Performance,
AN ELECTRONIC ARENA FOR PARTICIPATION IN CONNECTED COMMUNITIESeRENA. Electronic Arenas for Culture, Performance, Art & Entertainment (Esprit project 25379). Brüssel 2000.
2000
Novak, Jasminko et al. AN ELECTRONIC ARENA FOR PARTICIPATION IN CONNECTED COMMUNITIES eRENA. Electronic Arenas for Culture, Performance, Art & Entertainment (Esprit project 25379). Brüssel 2000. In eRENA. Electronic Arenas for Culture, Performance,
Human Browser
2004
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2007
A human being embodies the World Wide Web Human Browser is a series of Wi-Fi performances based on a Google Hack, where the usual technological interface is replaced with the oldest interface we know: the human being. Winner of the Share
Golden Blessings SG50
2015
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2015
How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and
"La Provence au Pernambouc"
2006
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2006
En 2005, Aix-en-Provence a accueilli l'année du Brésil, où s'est développé de juin à novembre le projet "Pernambuco! art contemporain - culture populaire ". Les expositions et divers événements ont permis de porter un regard sur cet État du Nordeste
Jaron Lanier
Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
The Magic Flute
2007
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2007
On view will be fifty working drawings and fragments used in the creation of the scenic design and animation for The Magic Flute, the Mozart opera given brilliant interpretation by William Kentridge in a long-awaited production this past spring
"The Experience of Art: 51st Venice Biennale"
2005
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2005
Event: "The Experience of Art: 51st Venice Biennale"Institution: Mori Art MuseumComment:
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