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  • .. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
  • In 1999 Graham Nicholls had his first solo show in New York City. This was to launch him onto an international arena. Since that time his work has become more and more experimental and cutting edge. With work such as LAM exploring the possibilities
  • I am fascinated by human/techno/plant relations in dynamic systems and networked assemblages. Working with new technology against the grain, my research takes a positive yet critical approach, framed by new materialism and posthumanism. I have
  • Eduardo Kac, pioneer of multiple art genres like Telematic Art, Transgenic Art and Bio Art, guides us through 40 years of radical changes in the body-technology relationship, offering different approaches on how to reflect the boundaries of human
  • "A central concept of my artworks is 'freedom of speech.' My understanding of freedom and democracy is not only "rights"and "privileges" ­ the traditional definition in the USA ­ but also of responsibilities. Interactive Media give audiences the
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • Heroes are hard to find. The few, who are considered to be worth remembering, are placed somewhere, soon to be forgotten. In the obscurity of arterial roads and shaggy groves characters of bronze or stone wait to be recognised. Maybe they freeze in
  • Reactive light environment Public indoor swimming pool, Dornbirn (A), competition 2005- present [English title, loud and quiet] 'LAUTUNDLEISE' was conceived for the newly-built indoor pool in Dornbirn. The interactive light environment dynamizes the
  • Curator: Christiane Paul Works by: Rebecca Allen David Rokeby Christa Sommerer+Laurent Mignonneau Maciej Wisniewski eVolution approaches the realm of artificial life from the perspective of art and takes a look at the different ways in wich artists
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult