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  • Goldberg, Ken and Matthew T. Mason and Russell H. Taylor. Sensor-Based Manipulation Planning as a Game with Nature In Robotics Research, edited by R. Bolles and B. RothCambridge, MAS: MIT Press, 1987.
  • This version of Heavens Gate uses the original video material of this work, but presents it in a somewhat different viewing situation. By means of digital post-processing this video material has been anamorphically deformed, and is projected onto a
  • (W)orld Currency -
    "This artwork illustrates a global currency through the creative formulation of an equation and a trading algorithm for the currency exchange market. The visionary creation of algorithmic trading combines art with the material that governs
  • The digital collages (3 shown here by Tamiko Thiel, and 3 others by Teresa Reuter/Sabe Wunsch) show scenographies of the Berlin Wall that are conceived as associative spaces of memories - by mixing temporal and geographical elements as well as
  • Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
  • In Peripheral Trajectory you stand with your upper body in a horizontal cylinder while 3D images are projected on its surface. The work completely absorbs you and gives you an intense full-body experience of pure motion by projecting images in your
  • Sommerer, Christa and Laurent Mignonneau. GENMA-Genetic Manipulator In Ars Electronica ´96. Memesis of the Future, edited by Art Electronica, 294-295. Wien, New York: Springer Verlag, 1996.
  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
  • Mexican digital artist, PhD in Art and Culture, Master of Arts for Architecture, Art and Design Division of the University of Guanajuato. His work is constituted in the manipulation of digital media and its relationship with the human body,
  • Strauss, Wolfgang and Monika Fleischmann. Between Zero and One BETWEEN ZERO AND ONE (1988) by Monika Fleischmann and Wolfgang Strauss (MFWS) exemplifies generative art by exploring virtual space through systematic computational transformations of 3D