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  • Egometer - video
    Egometer Media Archeology Installation ©2017, Laurent Mignonneau and Christa Sommerer "Egometer" consists of an antique ammeter that was previously used for teaching physics in schools. We modified this machine by adding sensors that measure the
  • Fly Simulator VR installation ©2018, Laurent Mignonneau and Christa Sommerer Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize
  • Gulliver's Travels ©1998, C. Sommerer, L. Mignonneau and R. Lopez Gulliver Visitors are inserted with a 3D panorama representing a natural forest. The forest was photographed with 2 analog photographic machines with several shots. The third
  • Fleischmann, Monika; Strauss, Wolfgang; Li,Yinlin (2007) Gesture-based input device for a user interface of a computer. (US Patent 7,312,788, 2007).
  • In 1983 artists Kit Galloway and Sherrie Rabinowitz began refining a concept for a telecollaborative network connecting informal public multimedia communications venues. The original Electronic Cafe Network was to be the artists offering as a
  • Cypher -
    "Cypher" is an artwork that merges sculpture, artist's book and a DIY transgenic kit. It measures approximately 13 x 17 " (33 x 43 cm) and is contained in a stainless steel slipcase. When removed from the case, the kit — itself also made of
  • Waking Agents -
    In the age of smart everything, even the personal space of sleep is invaded. The installation consists of a set of six pillows in an immersive environment. Visitors are invited to lay down and nap with a “smart” pillow, attended to by its embedded
  • Will future formats create a new literacy? McLuhan was sure that sooner or later mass society would see print and linear culture replaced by tactile and electronic culture. Somewhat along the same lines, Fleischmann & Strauss’s Semantic Map creates
  • [epidemiC] is a network of people working in sectors as diverse as art, computer science, anthropology, communication, history, and economy. [epidemiC] explores the phenomena arising from the intrusion of computer science's cultural behaviors into
  • Lunenfeld, Peter. Snap-to-Grid: A User´s Guide to Digital Arts, Media, and Cultures. Cambridge, MA: MIT Press, 2000.