Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
47
48
49
50
(current)
51
(more)
53
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
User's Story - from the Multi-Structural to the Multi-Functional Artwork
1997
...Zapp,
And
rea. User's Story - from the Multi-Structural...
VALUE OF VALUES ON THE BLOCKCHAIN
2018
video
... becomes the
own
er of the Blockchain...
and
biofeedback). VoV is...
VALUE OF VALUES, AT ISEA2019 GWANGJU
2019
... becomes the
own
er of the Blockchain... Art, research
and
creation. Value of...
VALUE OF VALUES, BAUHAUS 100, MACERATA
2019
video
... becomes the
own
er of the Blockchain...
and
biofeedback). VoV is...
Vampyroteuthis infernalis
1987
...Müller-Pohle,
And
reas, ed. Vampyroteuthis infernalis....
Vectorial Elevation, Relational Architecture No.4
2000
Lozano-Hemmer, Rafael, ed. Vectorial Elevation, Relational Architecture No.4. Cuauhtemoc, MEX: Conaculta, 2000.
Ventilationsystem for a Shoe
2000
-
2000
...ionsystem for a ShoeArtist:
And
rea ZappComment:
Verführung Licht. Medienkunst im Dialog mit Natur und Gesellschaft(Seductions of Light. Media Art in Dialogue with Nature
and
Society)
2021
-
2021
... Sonja Rolfs,
And
reas Sachsenmaier,...
Victor Acevedo
...Acevedo is an artist best kn
own
for his digital work... printmaking
and
video. Since 2007 his...
Videogames
and
Art
2006
...Clarke,
And
y
and
Grethe Mitchell, ed. Videogames
and
...
1
…
(more)
47
48
49
50
(current)
51
(more)
53