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  • Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
  • Penny, Simon. Meta Combat, an Analysis of Randellis War Story Praxis M Magazine 22 (1989).
  • ...calling attention to the beauty of life and the necessity for enlightened thinking about nature’s ‘tangled bank’.
  • ADA Artist Interview with Suzanne AnkerArchive of Digital Art, September 2021Full text and interview by Carla Zamora on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-suzanne-anker.htmlYou are considered being a
  • Knowbotic Research investigates in the context of the "war of terror" legal frameworks which inscribe and determine in mostly invisible layers our public fields of action. KR directs the attention away from the dominant layer of represen-tation
  • Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to
  • COMBATscience -
    Multimedia environment with performative inserts 'COMBATscience' takes the life stories of the German scientist and Nobel Prize winner Friedrich Haber (1868–1934) and his wife, the chemist Clara Immerwahr (1870–1915), as motifs for the development
  • Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
  • Homefront -
    HOMEFRONT Surveillance, monitoring, and tracking technologies are not only media of control; they are media of self-reflection and self-awareness. There is a reciprocity between the way that control technologies function and the way that identity
  • COMBATscience -
    Theater piece