Archive Search

  • Packet Garden -
    Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore. To do this, Packet Garden takes note of all the servers you visit, their geographical location and
  • Point to Point -
    "Point to Point" (Networked installation, website, computer, projector, and video cameras) is a public art work that uses the motion of people in public space to drive an evolving graphic display. The display is projected onto a wall in the space
  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
  • Given
    https://aesthetic-machinery.com/given.html • series of five intelligent interactive video-sound installations or architectural projections controlled by hand and body gestures • 6K video projection with 4 channel interactive audio • video projection
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • Tele-touch
    Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
  • Colmena -
    "Colmena" is a site-specific installation created by Martina Höfflin and Pascal Glissman, winners of the Pilar Juncosa and Sotherby's Award. About 100 analog creatures in hand-crocheted nests out of wire settled in trees of the mediterranean park up
  • SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
  • Wissensgewächs interactive facade with 16 screens reacting to passerby’s positions, distance and movements © 2007, Laurent Mignonneau & Christa Sommerer This interactive façade was designed by Mignonneau and Sommerer for the City of Science in
  • "make-A-move" is a site-specific, responsive, screen-based installation involving two encased flat screens, digital animation, software design, and physical interaction. Two automated portraits - a female and a male subject photographed by the