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A Real Experiment in Virtual Environments: A Virtual Batting Cage
1993
Anderson, R. L.. A Real Experiment in Virtual Environments: A Virtual Batting Cage Presence: Teleoperators and Virtual Environements 2, no. 1 (1993): 16-33.
"Real Time, Virtual Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
Jamieson, Helen Varley. "Real Time, Virtual Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;. New Zealand: Clouds, 2008.
Environmental Media: Accessing Virtual Representations of Real-Time Sensor Data and Site-specific An
not
ations Embedded in Physical Environments
2001
... of Real-Time Sensor Data and Site-specific An
not
ations Embedded in Physical Environments In Proc. of the Seventh...
"The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"
2016
"The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"Artist: Gabriela Aceves SepúlvedaComment:
Real Snail Mail Turns Email into Slower Email
2008
Brucker-Cohen, Jonah. Real Snail Mail Turns Email into Slower Email .
Linking between real and virtual spaces. Deliverable D 6.2 eRENA Electronic Arenas fpr Culture, Performance, Art & Entertainment. Esprit Projekt 25379-
1999
Strauss, Wolfgang and Monika Fleischmann. Linking between real and virtual spaces. Deliverable D 6.2 eRENA Electronic Arenas fpr Culture, Performance, Art & Entertainment. Esprit Projekt 25379- [].
Pixel+ Space Management. The Mise en Scène of Worlds of Experience in Real and Virtual Space / Die Inszenierung von (Erlebnis-)Welten im realen und virtuellen Raum
2001
Shamiyeh, Michael. Pixel+ Space Management. The Mise en Scène of Worlds of Experience in Real and Virtual Space / Die Inszenierung von (Erlebnis-)Welten im realen und virtuellen Raum In Ars Electronica 2001: TAKEOVER - Who´s doing the art of
On the North Pole Looking East
1990
-
1990
... buffers gave us photographic realism, but computers could
not
move enough bits fast enough to animate in real time.
Landslide
2004
video
Landslide, New Media Installation, variable size Custom software, sandbox, pc, projector Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted
WOODEN WORLDS
2010
-
2021
... by the piece’s sounds and visual elements, which are
not
recognizable at first sight in most of the cases. The viola acts as...
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