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  • ...Alok b. Nandi, media author/artist, is active in "new media" since 1994. He is working on cross-media projects, in mixed-realities (virtual, augmented, telepresence ...). He is exploring narrative spaces through cinema, photo, video, new media, ... in Europe, Japan and...
  • ...DOMINGUES, DIANA MARIA G. Ambientes Interativos e Imersivos Database Of Virtual Art (2004).
  • ambientROOM -
    ... mediated by the physical environment. We explore ways to give a sense of the ghostly presence of people in real and/or virtual spaces using non-intrusive ambient media and background communication channels. Ghostly Presence associates the activity...
  • AME: Art After Museum -
    ...an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to the cavern...
  • ...Benayoun, M.. AME: ART AFTER MUSEUM - Virtual Reality Art collection http://www.academia.edu/35875208/AME_ART_AFTER_MUSEUM_-_Virtual_Reality_Art_collection.
  • ...Mirapaul, Matthew. An Intense Dose of Virtual Reality The New York Times Online (July 9th 1998).
  • ... groupings. The results are then captured, either as flat 2D images, or else as time-based changing compositions in the virtual 3D environment. Each time the software is activated, it creates a unique composition in the organization of visual elements,...
  • ... subject to the gravity that applies in the real world. This creates a link between the movements of the physical and the virtual objects. The choreography alternates between projected and non-projected sequences. In the non-projected sequences, the...
  • ... working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature and Shifting Scales” as another reflective format of installation architecture, and ongoing...
  • ANGELS - video
    ...The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual, audio and touch,...