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Where where
the
re
the
re where
1998
-
1998
...Enter
the
mechanics of a mind shot through by
the
...
Where Dogs Run
... Where Dogs Run is
the
name of an... which could be
called
media artists,...
Wheels
2013
video
... When you depict
the
movement of parts of... work "Children's
Game
",
the
n "Animation...
What
s Wrong with this Picture? Presence and Abstraction in
the
Age of Cyberspace
1997
...Naimark, Michael.
What
s Wrong with this Picture?... Abstraction in
the
Age of Cyberspace ...
What
's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
...Huhtamo, Erkki.
What
's Victoria Got to Do with It?... Gaming In Before
the
Crash: Early Video... Early Video
Game
History, edited by...
What
We See &
What
We Know.Thinking About History While Walking, and Thus
the
Drawings Began to Move…
2009
-
2009
... We See &
What
We Know: Thinking About... to announce on
the
behalf of
the
National... that he himself has
called
“stone-age...
What
Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In... Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In...
We are Stardust
2003
-
2009
video
... artwork by
the
Williamson Gallery at... at
the
Art Center
College
of Design, and
the
...
We are Stardust
2008
-
2010
...d an invitation to work with
the
NASA Spitzer Space...
the
Art Center of
College
of Design in...
Water Wheel
1985
-
1985
video
... material from
The
Water Catalogue ...
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