Archive Search

  • This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the
  • Hand Held -
    Hand-held is an installation that consists of an apparently empty space which reveals its contents as you explore it with your hands. Today, we regularly use our hands to navigate virtual commercial, social, political and information spaces and
  • The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
  • Sommerer, Christa and Laurent Mignonneau and U. Yoshiyuki. The World of Art and Artificial Life Computer Today Journal 1, no. 71 (1996): 41-46.
  • de Kerckhove, Derrick. McLuhan Today / McLuhan Heute In Ars Electronica 2005: Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Benayoun, M.. Emotion Winds, Video Installation FLUX, Metamorphosis of the Virtual 5+5, Digital Art Today Paris-Shanghai (2014).
  • Event: Computer Art: The Future TodayInstitution: IMéREC (Institut Méditerranéen de Recherche et de Création)Comment:
  • The artist and lecturer at the Académie Libanaise des Beaux-Arts in Beirut, Ricardo Mbarkho, presented the Media Art scene in Lebanon, in which artists reflect the identity crisis in the context of their sociopolitical and geographic environment.
  • The artist and lecturer at the Académie Libanaise des Beaux-Arts in Beirut, Ricardo Mbarkho, presented the Media Art scene in Lebanon, in which artists reflect the identity crisis in the context of their sociopolitical and geographic environment.
  • The Port -
    Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all