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URnotHere
2012
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2013
video
URnotHere is a machine to create cities that confronts the hyperlocative discourse of social media interfaces. It challenges us to create a new geography of nomadic territories on transitory maps. Moreover, the project aims to discuss the landscape
Facades
2015
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2015
video
Immersive audio-visual animation 'facades' is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the
Virtual Reality: Scientific and Technological Challenges
1995
Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
Prometheus Bound in: Innovation in Australian Arts, Media and Design: Fresh Challenges for the Tertiary Sector
2004
Helyer, Nigel. Prometheus Bound in: Innovation in Australian Arts, Media and Design: Fresh Challenges for the Tertiary Sector. Germany: Wissler, Rod, Haseman, Brad, Wallace, Sue-Anne, Keane, Michael, 2004.
Trending: The Promises and the Challenges of Big Social Data
2011
Manovich, Lev. Trending: The Promises and the Challenges of Big Social Data http://manovich.net/index.php/projects/trending-the-promises-and-the-challenges-of-big-social-data.
Physical Computing and New Media Art – new challenges
2012
Gernemann-Paulsen, A. and C. Robles Angel and U. Seifert and L. Schmidt. Physical Computing and New Media Art – new challenges events. 27. Tonmeistertagung (2012).
BIOS
2017
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2017
Roehrs & Boetsch is pleased to present Banz & Bowinkel’s first solo exhibition ‘BIOS’ at the gallery. ‘BIOS’ stands for Basic Input/Output System, which is the first program a computer’s microprocessor uses to get the computer system started after
Challenges of Digital Art for our Societies
2015
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2015
Event: Challenges of Digital Art for our SocietiesInstitution: MUMOK - Museum of Modern Art Ludwig FoundationComment:
Phantom Waves
2021
The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of
CONTINUUM
1999
video
CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
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