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High Technology Art
1991
Popper, Frank. High Technology Art In Digitaler Schein: Ästhetik der elektronischen Medien, edited by Florian RötzerFrankfurt/Main: Suhrkamp, 1991.
Die Medienkunst und der veränderte Werkbegriff
1979
Weibel, Peter. Die Medienkunst und der veränderte Werkbegriff In Zur Definition eines neuen Kunstbegriffs, edited by Galerie Krinzinger, 21ff. : 1979.
Expanded Cinema
1969
Weibel, Peter. Expanded Cinema Film 11 (1969): 41-47 and 51-52.
Genetic Art and the Aesthetics of Biology
2002
Tomasula, Steve. Genetic Art and the Aesthetics of Biology Leonardo 35, no. 2 (April 2002): 137-144.
Development of Models and Paradigms for Interactive Environments
1999
Novak, Jasminko. Development of Models and Paradigms for Interactive Environments. GMD Research Series, Sankt Augustin, DE: GMD, 1999.
CAT - Communication, Art and Technology
2000
Strauss, Wolfgang and Monika Fleischmann. CAT - Communication, Art and Technology In Global@home: Informations- und Dienstleistungsstrukturen der Zukunft, edited by Herbert KubicekJahrbuch Telekommunikaton und Gesellschaft, Heidelberg: Hüthig...
Art, Action and Participation
1975
Popper, Frank. Art, Action and Participation. New York: New York University Press, 1975.
Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
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