Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
492
493
494
495
(current)
496
(more)
516
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Pikapika
2000
-
2000
Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
Storms
1993
An interactive hypertext piece based on the sefirotic tree of the Kabbalah. "Storms" is organized in vocalic and consonantal bifurcations. To navigate through the poem one is invited to click on a letter at any given time. In some instances,
Augmented Interventions: Re-defining Urban Interventions with AR and Open Data
2018
McGarrigle, Conor. Augmented Interventions: Re-defining Urban Interventions with AR and Open Data In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 115-130. Cham: Springer, 2018.
PICO
2004
-
2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
Back to Back
2011
-
2011
Two people, watching Blind Love Ready Made are sitting, earphones on, in front of their show, generated abstract shapes moving at the rythm of an invisible couple orgasmic vocalizations. This solitary pleasure is only disturbed by the fact to
VOCALS AT SIDARTE
2018
-
2018
Event: VOCALS AT SIDARTEInstitution: SIDARTEComment:
Franco Mazzucchelli
Research into the nontraditional materials of sculpture has accompanied my artistic career in the search for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art
"Como Vai Você, Geração 80?"
1984
Various. "Como Vai Você, Geração 80?" Módulo , no. Special Issue (July/August 1984).
Film as Submersive Art
1976
Vogel, Amos. Film as Submersive Art. New York: Random House, 1976.
Film as Submersive Art
1976
Vogel, Amos. Film as Submersive Art. New York: Random House, 1976.
1
…
(more)
492
493
494
495
(current)
496
(more)
516